Projectile Motion
Introduction
In this lab you will study the motion of a freely-falling projectile, namely a small plastic sphere. Projectile motion, for our purposes, is the motion of an object that has been launched and then is subject to only the force of gravity and the force of air friction. The Newtonian mechanics principles that you have been studying allow you to predict this type of motion quite well. You will perform two experiments to aid your understanding of these principles, which will be described later in the lab. Since there is the small but real possibility of causing injury to yourself or another person, please follow all safety guidelines and common sense safety rules.Time-of-flight vs. Initial Velocity
The purpose of this experiment is to determine whether the time-of-flight of a ball launched horizontally off the table varies as the initial velocity is varied. A ball launched horizontally from a table of height h has no initial velocity in the vertical direction, so the ball should take the same amount of time to reach the ground as a ball that drops from rest from the same height. The kinematic equationh = (1/2)gt2
can be used to determine the
time-of-flight, which is independent of initial velocity:
( 1 )
t =
|
Figure 1
Projectile Motion
The purpose of this experiment is to predict and verify the range and the time-of-flight of a projectile launched at an angle.Figure 2
Procedure
General Operation of the Projectile Launcher
Caution:
Safety glasses must be worn during this experiment.
Safety glasses must be worn during this experiment.
Caution:
When the projectile launcher is loaded, a yellow indicator is visible in one of the range slots in the side of the barrel and the ball is visible in another one of the slots in the side of the barrel. As with all projectile launching mechanisms, NEVER LOOK DOWN THE BARREL WHEN IT IS LOADED. To check to see if the launcher is loaded, always check the side of the barrel.
When the projectile launcher is loaded, a yellow indicator is visible in one of the range slots in the side of the barrel and the ball is visible in another one of the slots in the side of the barrel. As with all projectile launching mechanisms, NEVER LOOK DOWN THE BARREL WHEN IT IS LOADED. To check to see if the launcher is loaded, always check the side of the barrel.
Time-of-flight vs. Initial Velocity
Equipment Set-Up
The launchers should be set up when you arrive; do not adjust the placement of the launchers unless instructed to do so by your TA. Each launcher should be clamped to the edge of a lab bench and aimed so that the ball will land on the floor without hitting any other lab groups.-
1Adjust the angle of the projectile launcher to zero degrees (0°).
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2Connect the lead from the photogate closest to the muzzle of the launcher into port 1 on the right side of the Smart Timer.
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3Plug the time-of-flight plate into port 2 of the Smart Timer.
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4Turn on the Smart Timer and select Time and Two Gates mode. Press the Start button on the Smart Timer, and an asterisk (*) should appear indicating that the device is ready to collect data. Now, as the ball leaves the muzzle of the launcher, it signals the timer to start timing when it passes through the first gate. When it lands on the time-of-flight plate, a second signal is sent to the timer that tells it to stop. The time recorded is the time-of-flight.
Time-of-Flight
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1Put on your safety glasses.
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2Measure the vertical distance from the bottom of the ball's launch position in the barrel (this position is marked on one side of the barrel) to the top of the strike plate.
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3Put the yellow plastic ball into the projectile launcher and cock it to the short range position.
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4Test fire the ball to determine where to place the time-of-flight plate. Put the time-of-flight plate on the floor where the ball lands. Make sure it hits ONLY in the white area on the plate and that the path of the ball is parallel to the longest side of the white area. Practice and patience are required to ensure that the ball accurately lands on the pad and the time of flight is properly recorded.
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5Fire five shots and record the time-of-flight for each trial. Remember to push the Start/Stop button on the photogate timer before firing.
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6Measure and record the horizontal distance (range) traveled by the ball.
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7Repeat steps 3 to 6 for the medium range launch position.
Projectile Motion
Measuring the Initial Velocity Directly
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1Set the angle of the launcher to 0°.
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2Disconnect the time-of-flight plate from the Smart Timer, and connect the second photogate in port 2 so that the timer will now record the time for the ball to pass between the two gates.
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3Load the ball into the short range setting, reset the timer, and launch the ball. Record the time taken for the ball to travel between the gates.
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4Calculate the initial velocity, vo, using the distance and time between the gates.
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5Repeat steps 3 and 4 several times and calculate the average initial velocity and uncertainty.
Predicting and Verifying the Range and Total Time-of-Flight
Use the equations you derived in the Pre-lab Assignment to calculate the expected range and time-of-flight using your best estimate of the average initial velocity for the short range setting, and the launch angle. To test your predictions, follow the steps outlined below.-
1Adjust the angle of the launcher to 30 degrees. Use a binder clip to hold a piece of paper to the time-of-flight pad, and place a piece of carbon paper (carbon side down) on top. Place the time-of-flight pad at the spot you predict the ball to land. You will also want to record the time-of-flight: unplug the second gate from the Smart Timer and plug in the cord from the time-of-flight pad.
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2Test fire the ball. If you miss the time-of-flight pad, check your calculations and try again!
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3Launch the ball five times at 30°, and record the time-of-flight each time. To find the range for each trial, use a plumb bob to find the point on the floor that is directly beneath the release point of the ball marked on the barrel of the launcher (there is a diagram of the ball on the side of the launcher that shows the release point). Measure the horizontal distance from the point on the floor beneath the release point to each of the five landing points. If you need to move the plate between launches, remember to record the necessary range values first!
Target Challenge (optional)
For an additional challenge, your TA may place a target or basket at a specified point for you to try to hit. Use your equations to determine an appropriate launch setting to score a hit!Analysis
Time-of-flight vs. Initial Velocity
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1Calculate the average time-of-flight and the uncertainty for the short and medium ranges.
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2Calculate the average initial velocity for the short and medium ranges.
Projectile Motion
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1Calculate the average initial velocity for the short range using the two photogates. Does this value agree with that found in Time-of-flight vs. Initial Velocity? Which method do you believe is more accurate?
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2Compare your predicted and measured ranges and flight times. Do they agree within the experimental uncertainties? If not, explain why there is a discrepancy.