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- ORDER NOW
- DOS
ISBN 1-56396-146-6
- Macintosh
ISBN 1-56396-148-2
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Single copy |
$175.00 |
|
High School Site
License |
$440.00 |
|
10-copy lab pack |
$700.00 |
"This is an excellent software
package that compares quite favorably with interactive Physics"
-Jay P. Kopp,
Loras College
"This program will greatly enhance student learning. The ability to graph
and view the results of the math involved dynamically is superb."
-Gary Day,
West Fork High School
"An excellent collection of programs to help visualize some basic mechanics phenomena."
-Larry Weathers,
Bromfield School
RELATED TITLES
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Objects in Motion
Peter Cramer
Case Western Reserve University
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At the Indianapolis 500, motors rev, a checkered flag waves, and the race begins! The eight ball
spins into a corner pocket and Minnesota Fats becomes a legend. The Earth orbits the sun and our
seasons change. Behind the scenes, the principles of physics are hard at work. Your students will
better understand the laws of motion when they can link the concepts of kinematics to actual
phenomena.
Objects In Motion is a collection of six simulations - Cars, Cannon, River, Planet, Circle, and Collider - that focus on the physics of moving objects to teach students
about kinematics, rotational motion, projectiles, collisions, relative motion, Kepler's laws, scattering, and Galilean relativity.
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Cars simulates the physics of uniformly accelerated motion by exploring the case of two cars on a straight roadway. |
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Cannon simulates the physics of projectile motion and considers the effects of zero damping and atmospheric drag. |
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In River, a swimmer crosses a river with a uniform current. This simulation provides
an intuitive application of vectors and vector addition and illustrates how quantitative reasoning can be used to make
real-life decisions. |
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Circle shows a three-dimensional simulation of the physics of a particle undergoing circular motion. The system
is nonspecific and could be many things: a proton in a magnetic field or a car on a
circular roadway. |
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Collider simulates the elastic collision of two disks in two dimensions, and the physics
can be visualized in terms of a game of pool. Students are introduced to conservation laws and the
concepts of invariance and reference frames. |
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Planet explores the motion of a single planet around a star. Because
the level of interaction is high, students can vary initial conditions and watch
the orbit change. |
Objects In Motion is intuitive, interactive, and easy to use. All the simulations have the same look and feel, so students can move easily from one to
another. Meters and sliders make data input simple. Graphs and displays update themselves automatically. The program contains analytic solutions to
the equations of motion, eliminating any numerical error that might mislead or confuse your class. You can even save setups for quick use in class. 86
pp.
System Requirements:
The PC version requires a PC with the following features:
- VGA graphics
- 640K RAM
- DOS 3.3 or later
- Mouse
- 3.5" disk drive
- Hard disk with 2.4 MB of space available
- Math coprocessor (highly recommended)
The Macintosh version requires a Macintosh computer with the following features:
- 68030 CPU or better (highly recommended)
- System 6.0.3 or higher
- Hard disk with 2.4 MB of space available
- Math coprocessor (highly recommended)
- DOS
ISBN 1-56396-146-6
- Macintosh
ISBN 1-56396-148-2
|
Single copy |
$175.00 |
|
High School Site
License |
$440.00 |
|
10-copy lab pack |
$700.00 |
© 1996 by Physics Academic Software Publishing
Organization. All rights reserved.
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- Part of the MECHANICS
SERIES
AWARDS
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Computers in Physics
Award for Educational Software |
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California Instructional Technology Clearinghouse
Desirable |
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MORE
PICTURES
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- Main CARS Screen
- Main CANNON Screen
- Main CIRCLE Screen
- Main RIVER Screen
- Main COLLIDER Screen
- Main PLANET Screen
RELATED SUBJECTS
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